![]() ![]() Of course, EA did task Visceral with making one more Dead Space game, but that one was a significant departure for the franchise. After all is said and done, EA and Visceral simply did not generate enough profit to label the game a success. ![]() So even though Dead Space 2’s development budget was $60 million, Wilson speculates that at least $40 million more was spent on marketing.Īnd although Dead Space 2 had strong sales, a lot of that revenue goes towards other sources, like retailers and platform partners. ![]() Triple-A games are now on-par with blockbuster movies, in that marketing teams spend massive amounts of money on advertising. While Wilson does not go too far into specifics, he explains that games of Dead Space 2’s caliber require massive marketing budgets. According to former Visceral dev Zach Wilson, Dead Space 2 was considered a failure despite selling 4 million copies. While most fans remember Visceral for its work on the Dead Space franchise, members of the former Visceral team paint a much bleaker picture. Unfortunately, a few underperforming games and a focus on story in the wake of games as service titles ( Destiny 2) rising to the top seem to have done the studio in, and now its most exciting project to-date is in the hands of EA Vancouver. With today’s news of the closure of Visceral Games, fans are looking back on a studio that once was a premiere member of the Electronic Arts stable and trusted enough to handle a Star Wars project. ![]()
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